JAN-LUCA SCHULZ-WITT
Groupsize: 6
Role: Project Owner /
Concept / UI
Development period: 20 weeks
Grade: 1.3 | 94/100 Points
Made in Table Top Simulator
RULES
Welcome to Dead End. You are prisoners in an illegal game where life and death are at stake. Everyone is on their own, and only one individual can survive and find the way out. But to do so, they must not only confront the dangers that the house holds for everyone but also eliminate their rivals.
THE PLAY
The game is played clockwise. Players move their characters along the pathway using the dice. Before each move, a player can decide which direction to steer their character, but they cannot change direction during the movement. All players start from the designated starting field on the board and take turns one after another. If the Killer's character is in play, they start separately from the stairwell on the other side of the board. Various types of squares are present on the game board. During a turn, players can use their items. These items are categorized as weapons and healing items. A player can only heal themselves (except for the Syringe), and the healing powers vary from item to item. With weapons, players can inflict damage on other players. The range and amount of damage vary for each item.
FIELDS
Blue and red fields:
The currency in the game is credits. Players receive credits on blue fields. They can take 2 credits for themselves. On red fields, players must give back 2 credits.
Event fields and cards:
When a player lands on an event field, they must draw an event card and follow its instructions. Event cards have various effects on the game. They can inflict damage on the player or provide them with a helpful item. Players cannot return or ignore event cards. Each player openly places their played cards in a discard pile. When the event card draw pile is empty, all discard piles are combined, shuffled, and placed back as the new draw pile.
Dice fields:
On a dice field, players compete against each other. Each player rolls the dice, and the highest number wins. The winnings are distributed in the following order: 1st place: 6 credits 2nd place: 4 credits 3rd place: 2 credits 4th place: no winnings 5th place: no winnings
Crates:
There are a total of five crates scattered on the game board. If a player lands directly on the field in front of one of these crates and has a crowbar in their inventory, they can open it. A crate contains any chosen item that the player selects and can only be opened once. After opening, a token representing an opened crate is placed on top of the crate to mark it.
Keys:
For each vending machine, there is a key that players can obtain. The player who lands on one of the vending machine fields first automatically receives the key without spending any credits.
Vending machines:
When a player passes by a field with a vending machine, they have the opportunity to purchase items and keys. The player can choose to stop at the designated vending machine field to use it. If the player decides to stop at a vending machine, the remaining steps they could have taken are forfeited. The player can purchase as many items as they have money and inventory space for. Items and keys are paid for with credits that the player receives during the course of the game.
Trapdoors:
The Killer can use trapdoors to move faster across the game board. There are two different types of trapdoors distinguished by the color of the wood. The Killer can only move from one color of wood to the other.
ITEMS
Knife: -2 HP
Bandage: +4 HP
Syringe: Full HP or 1 HP (coinflip)
Medikit: Full HP
Machete: 3 damage, movement up to 5 fields in one direction
Defective Revolver: 3 damage and inflicts 1 damage to the player when used
Hunting Rifle: 3 damage
Beartrap: -2 HP (skip one round)
Bolt Cutters: Used to open chests
CHARACTER BOARDS
Character boards display the player's character story, abilities, available drones, and the character's HP (hit points). The character boards are designed to help the player keep track of their character and the events happening in the game. They provide a convenient overview of the player's progress and status throughout the game.
SPECIAL FEATURE
Pushing:
Only one player can occupy a field at a time. If another player lands on the same field, they push the player in front of them one field forward and deduct one life point. If there is another player in front of the pushed player, they are also pushed one field forward and lose one life point. If a player is pushed onto a vending machine field, they can access the vending machine in their next turn.
Drones:
Each player has three drones at their disposal, which they can use freely during the game. The drones are located on the character board and are removed after use. The drones allow the player to purchase an item even if they are not in front of a vending machine. Using a drone costs 5 credits. Each drone can only transport one item.
Killer and players:
If, towards the end of the game, only the Killer and one player are alive, the Killer's behavior changes. They can no longer attack the player freely but can only use their attack every other round.
If a player is at the end of a corridor and is attacked by the Killer, they first lose three life points and then (because the corridor ends and the Killer and player would end up on the same field) are pushed further. The player loses an additional life point during the push.
If multiple players are in a row and the Killer launches an attack, all players suffer three damage.
Character cards:
The character cards provide players with an overview of the most important information, abilities, life display, and inventory of their character.
Each player character has unique abilities that the player can use during the game. The inventory varies depending on the player character and can hold three items. If the inventory is full and the player buys a new item or receives a new one through an event card, they can exchange it with an existing item in their inventory. However, they cannot have more items than available space in their inventory.
THE DEAD END
The game ends when a player reaches the exit with all three keys or when all other players have been killed. The Killer wins the game if all other players are dead; the Killer does not need the keys to win.